Prison Break Looks to Protect Me in the Shower
March 17, 2010 – 10:38 am | Comments

Sometimes, all of us at Aeropause have received gaming related items in regards to marketing.  At times, it will be a little figuring, or some sort of memento related to the game in question.  Other …

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Home » Industry

CliffyB Hopes Gears of War has “It”

Submitted by George Walker on September 20, 2006 – 12:30 pmComments

cliffyb.jpgCliff Bleszinski, aka CliffyB, has a very interesting post up on his blog about what makes the difference between a good game and a great game. That intangible, nigh undefinable quality that makes a game like Halo 2 or World of Warcraft into a phenomenon.

Everyone wants to know what it is. That certain “je ne sais quoi” that an actress or a restaurant or, say, a game has.

The delta between good to great. The difference between, say, the hot chick on the cover of Low Rider magazine and Scarlett Johansson. There are a zillion girls that are hot in a town like Los Angeles but what is it that a girl like Scarlett has that those other girls are missing?


Quality design has a definite Zen-like aspect to it. Great design is something that you feel… it’s not quite explainable, but the thing ends up being greater than the sum of its individual parts. It’s what causes me to keep going back to Halo 2, despite the stunning graphics and immersive gameplay of GRAW. On paper, GRAW should be awesome, but Halo 2 gets all of the little things right.

Sigh, CliffyB’s post gives me one more reason to be excited about Gears of War. (As if I needed any more…)

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  • And I hope Cliffy B brings "IT"! javascript:insert_icon('tongue.gif')
  • Richard
    Hey Cliffy

    It has heads exploding, curb stomping and the most impressive visuals on a console yet,far as I am concerned that is IT!
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