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    Top Ten Best Physics Games

    By George Walker | August 21, 2006

    05.pngIn one of the many discussions I’ve had in the past concerning Our Beloved Hobby, a friend of mine made the assertion that certain games are fun because of their physics. He went on to explain that physics is a very important part of the male brain. I must say that I whole heartedly agree. There is certainly a part of our brains that is hard-wired to appreciate physics in all its forms. Why else would explosions, firearms, and car crashes be so inherently gripping? In light of this, our basic need for physics experiences, I thought I would give my Top Ten list of great physics games.


    10. Pong
    10.jpgWhat made Pong so addictive? Obviously, it was the first mainstream arcade game, as well as introducing true multiplayer. But something a lot of people miss, is that it is also one of the first video games to utilize physics in some way (as opposed to the early text-based games and ASCII Trek clones). Granted, the physics consisted of simply bouncing a glob of pixels off of walls and your paddle, but the thing to notice here is that Pong is easily the first air hockey simulator. Air hockey tables are used by physics teachers around the world because of the near-frictionless environment it provides for observing motion and collisions.

    9. Red Faction
    09.jpgAs a FPS, Red Faction was pretty generic, and the story had some potential but fell pretty flat, overall. But the most hyped aspect of Red Faction was its destructible environments. Originally, everything was going to be destructible, but it turned out that only certain sections of certain walls in the single-player campaign were truly destructible as hyped. Notwithstanding its shortcomings, Red Faction’s Glass House level was a thing of beauty. A house made entirely of breakable glass contained in a giant room surrounded completely by destructible rock walls and ceiling. I spent hours experimenting, trying to find just the right way of causing the huge ceiling to all fall at once on the unsuspecting house. I easily spent far more time with the Glass House level than I did on the single-player campaign. I still eagerly await a game where everything is truly destructible, as was promised in Red Faction.

    8. JSRF
    08.jpgThis game epitomizes what I like to think of as “fun, but not realistic, physics.” Let’s face it, the rollerblading gangs of JSRF don’t even come close to obeying the laws of physics. But so what? Levels like the amusement park level and the skyscraper level were just elaborate physics playgrounds. It’s like being inside one of those Rube Goldberg-esque marble contraptions, where the marbles swing and fly around various rails and apparati. Good stuff.

    7. Dead Rising
    07.jpgThere’s nothing really new here, physics wise. But what Dead Rising delivers is a physics experience that is truly satisfying. From CD tossing to potted plant wielding, there are nigh infinite ways to keep the zombies at bay. How about a super soaker? What about stuffing rotten zombie meats into their mouth? There is just so much about Dead Rising that satisfies the physics part of our brains.

    6. Quake
    06.jpgOnce upon a time, there was Doom. And with it, video games were, once again, mainstream. When id Software released Quake, however, something entirely different occurred. The convergence of video games and the internet had occurred. But more importantly, Quake gave the new online gaming zeitgeist 3 degrees of freedom. (Doom, for example, only had 2.) Yes, now you could go UP and DOWN. The other great thing about classic Quake was the rocket jump. Again, because of the Quake physics engine, you could jump in the air, fire a rocket at your feet, and be blasted impossibly far into space. That’s what made Quake great, it was really the first time that players could bend the physics of the game to find completely new ways of playing. And in case you still aren’t convinced of Quake’s pioneering physics, you should note that there has been a Quake Classic mod for Quake 2, Quake 3, and Half-Life (which, coincidentally, was based on the original Quake engine) that lovingly recreated the original Quake physics in each respective engine.

    5. Bionic Commando
    05.pngIf you somehow missed this gem on NES, you missed the boat on what is easily one of the best games of the platform, heck one of the best video games, period. What separates Bionic Commando from all the other 2D platform games was the little Bionic Arm that you could use to latch onto platforms, grab items and powerups, and push enemies around. Swinging around levels Spider-man-style was certainly one of my fondest memories of the NES. Good times.

    4. Virtua Fighter
    04.pngBefore Tekken, Soul Calibur, or Dead or Alive, there was Virtua Fighter. This was the first fighting game to utilize 3D models and environments. Granted, they looked like something out of a Dire Straits video, but still. Playing this arcade game for the first time showed me that the era of 2D fighters like Street Fighter II was over… well, at least until Xbox Live Arcade came along.

    3. Halo
    03.jpgAt first glance, it may seem there is nothing particularly remarkable about Halo’s physics, and you’re probably right. So, why am I mentioning Halo at all? Because Halo, more than any other game, has inspired me to just have fun with the physics. The first time you get the warthog in the second chapter, I must’ve spent hours just driving around, jumping off things, power sliding, trying to do flips… and then there is the famous Warthog Jump video. Halo’s vehicles harnessed the in-game physics in magnificent ways. And that’s what makes greatness. Taking something ordinary, and using it in an extraordinary way.

    2. Half-Life 2
    02.jpgFirst person shooters have been around for a long time, now. We’ve rocket-jumped, grenade-jumped, and force-pulled our way through hundreds of levels of castles, space stations, and burned-out buildings. But more than any other game before it, Half-Life 2 gave gamers (and modders) the tools to manipulate the physics of the Source engine in practically limitless ways. Yes, the grav gun was certainly one of the most entertaining ways to launch fuel canisters and saw blades, but more importantly, it’s been the modders that have taken the Source engine’s physics sandbox and truly create works of art. One of the first custom maps that I saw when Half-Life 2 was released was an accurately built trebuchet using in-game level design mechanics. I also encourage any budding physicists out there to spend some time with Garry’s Mod.

    1. Portal
    01.jpgWhether Prey stole its portal system from Portal’s predecessor, Narbacular Drop, I don’t know. But based on the trailer, Portal looks like it’s use of portals to be much more innovative and complete… whereas Prey’s implementation felt tacked on. Portal is definitely my most anticipated game of 2007. It has the potential to bring something genuinely innovative to a genre (and industry, for that matter) that has become almost unbearably banal. Watch the Portal trailer. Now.

    Update: Honorable Mentions certainly include the great Dismount series. Pushing rag dolls down stairs, or trying to fling them through truck windshields was certainly a good time. Thanks, Sushi K, for reminding me of those!

    Correction: halo.bungie.org noted that Halo did not use the Havok physics middleware, but Halo 2 did. My bad!

    Topics: Articles, Industry, Technology | Comments

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    • Lothar
      What about Psi-Ops? Using telekinesis to move objects, people, and moving objects that your standing on. Then you have rag doll physics on dead bodies that you can stack, toss, etc..

      I tell ya that game is so overlooked.
    • Psi-Ops definitely had some interesting things you could do, but I felt like the game overall was just not strong enough to make it on my top ten list. Besides, a lot of the things that Psi-Ops did was pioneered in Star Wars: Dark Force III: Jedi Knight II: Jedi Outcast and Star Wars: Dark Forces IV: Jedi Knight III: Jedi Outcast II: Jedi Academy, and I felt the game play was much stronger in those games, at least in my humble opinion.

      I will agree that Psi-Ops is often underrated and most people I've talked to that have played it thought it was really fun. If this list were longer, it would show up, but probably after games like Jedi Outcast and Deus Ex.
    • Shane
      I'm glad you included HL2. I had so much fun with the Source engine and Day of Defeat. After I built a great map, I started building other maps that revolved around fun with physics!
    • Richard
      Nice list. I hear that Halo 3 will be using a quite more extensive physics engine this time around
    • HumpX
      I would've given this list credence until I saw Halo getting preference over Painkiller (which is absent for some unfathomable reason). PK was essentially the FIRST AAA game to have extensive real-world physics that even to this day are unmatched by many current games.

      For shame my friend, for shame.
    • BayC
      Great list if a little FPS heavy (tho i guess that is a direct by product of the topic)

      how abt some games from other genres?

      Cant believe we dont have SINGLE racing game....tho perhaps that is a comment on their authenticity...but surely the mighty Gran Turismo - for all its other faults - would qualify here

      WipEout was also a game that manage to convey good 'sense' of what the physics of throwing a two ton hover craft across a race track 'might' be like

      And I thought the Winning Eleven series was the 1st footy game to more accurately model things like the true movement of players with things like inertia and a sense of acceleartion from standstill etc

      and what abt Super Monkey Ball! Oh how many times have I lamented the games physics for sending me to my doom

      BayC
    • I actually thought a lot about racing games, but in my mind, games like Gran Turismo are exceptionally good at having realistic physics... which kind of discourages collisions and explosions (my favorite parts of physics). Games like Halo and GTA encourage one to really just have as much fun as possible driving stuff off buildings, cliffs, etc. Gran Turismo has realistic physics, but you're constantly fighting AGAINST the laws of physics, to stay on the road, etc.


      And the Burnout series... yikes... it certainly gets points for fun physics, but loses points for having all this "unlockable" crap. Same with Full Auto. It's like they took the fun driving parts out of GTA, and then handicapped it severely with the unlockables.


      Painkiller had excellent physics, but it just didn't prompt the kind of Mythbusters-like experimentation that Halo did.


      Super Monkey Ball on the other hand... another Honorable Mention!
    • I'd have to add another vote for Psi-Ops. TK Surfing on crates while still being able to fire an automatic weapon accurately at people, cackling maniacally as you careen around the room in full control... so much fun. Granted, many of the elements of Psi-Ops have been used before, but never did the controls feel so *intuitive* after the initial learning curve.

      If you remake the list into a Top 10 or Top 20, or even just add some honorable mentions, consider Psi-Ops. :D
    • Lothar
      I forgot about the racing games. I still havent been able to pull a wheelie in a car with Forza, seem movies of it and tried must of had the wrong car.
    • simon
      The original Prey had a demo at e3 '97 and '98 which had portals in.

      http://www.answers.com/topic/prey-video-game
    • toes
      To mention Doom as a dungeon crawler, and Quake as the first truly "3 degrees" of movement is completely absurd, while Doom was limited, there were elevation changes (no jumping) and stairs, while before Quake there was DUKE 3D. With a jetpack, fool
    • Sushi K
      What about the great dismount games?
      http://jet.ro/dismount/

      Pushing people down stairs for points? I dare someone to do better physics.
    • alwong
      what about driving games? the best physics of any racing simulator hands down belongs to live for speed... you should try it out, www.liveforspeed.net

      it's easily the most realistically portrayed driving sim out there, with the best physics.
    • GrantTheGr8
      What about Scorched Earth? That game had the best physics I've seen in a DOS game.
    • Holy crap, Sushi K! You're totally right! I spent HOURS and HOURS on those! Updating now...
    • Anonymous
      This list was made by a faggot
    • Joseph
      OK - how can the original Prince of Persia be missing from here? That was the first game to use stop-motion-graphics which created a whole new level of physical realism.

      And what about Max Payne? Talk about physics!
    • Physics game lovers should check out Fun-Motion, a site dedicated to physics games (game reviews, developer interviews, and such). Currently the site has 46 games reviewed--full list at:

      http://www.fun-motion.com/list-of-physics-games/
    • Elastomania most definately deserves to be on this list.
    • darth
      I guess you guys need to see cell factor
      http://www.priyajeet.com/web/cache/cellfactor
    • PimpleMeister
      Not qa very good top 10 IMO, you placed portal at 1 (an unreleased game) and yet you never even mentioned "Cell factor"???, have you seen the video's for that, it's system looks incredable.
    • Brody
      I remembered this, but it is also on halo.bungie.org that Halo 1 actually didn't have the Havok physics engine.
    • Mig
      I know I'm in the minority here, but if you like Halo's physics, you would've absolutely loved their previous game: Myth: The Fallen Lords. They used the physics engine there for Halo. But in Myth, the game was Real Time Tactical, set in a medieval fantasy world. So dwarves were throwing molotov cocktails, archers were plucking their bows, and Thrall (think zombie) body parts were flying everywhere. The fact that you could replay your adventures and have free control of the camera (rotate, pan, zoom) meant you could see just how critical the lob of your dwarf's hand had in popping a pile of satchels. KABOOM! Beautifully arcing debris and undead body parts!
    • Independence War has some great physics: your spaceship had to be piloted with inertia in mind, making for some great manuevers.
    • awesome
      portal is being devolped by the narbacular drop team
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