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	<title>Comments on: Tom Clancy&#8217;s Splinter Cell Double Agent</title>
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		<title>By: Hefnet</title>
		<link>http://www.aeropause.com/2006/07/tom-clancys-splinter-cell-double-agent/comment-page-1/#comment-13514</link>
		<dc:creator>Hefnet</dc:creator>
		<pubDate>Fri, 21 Jul 2006 13:54:11 +0000</pubDate>
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		<description>Yeah it is tough to say what stage they were at with this game come this trailer. Usually they&#039;ll say &quot;this game is 70% complete...&quot; or something. WYSIWYG  is not always the case with games.
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		<content:encoded><![CDATA[<p>Yeah it is tough to say what stage they were at with this game come this trailer. Usually they&#8217;ll say &#8220;this game is 70% complete&#8230;&#8221; or something. WYSIWYG  is not always the case with games.</p>
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		<title>By: Max Howell</title>
		<link>http://www.aeropause.com/2006/07/tom-clancys-splinter-cell-double-agent/comment-page-1/#comment-13513</link>
		<dc:creator>Max Howell</dc:creator>
		<pubDate>Fri, 21 Jul 2006 11:15:51 +0000</pubDate>
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		<description>Looks pretty good. Although I thought MSG4 looked better, but it was hard to be sure the MSG4 trailer wasn&#039;t just FMI rather than engine footage.

It had a number of pre-release issues that I saw. Yeah the NPCs seemed a little thick when being shot. Also the gun didn&#039;t have any flash or otrher indications it was in use. And the player character didn&#039;t seem to react to being shot so realistically.

Overall the animation for the main char looked great though :) Which is often the problem for next gen titles. Screenshots make you go  wow! But then when you actually play the game the animations are so poor it totally ruins the realism.
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		<content:encoded><![CDATA[<p>Looks pretty good. Although I thought MSG4 looked better, but it was hard to be sure the MSG4 trailer wasn&#8217;t just FMI rather than engine footage.</p>
<p>It had a number of pre-release issues that I saw. Yeah the NPCs seemed a little thick when being shot. Also the gun didn&#8217;t have any flash or otrher indications it was in use. And the player character didn&#8217;t seem to react to being shot so realistically.</p>
<p>Overall the animation for the main char looked great though <img src='http://www.aeropause.com/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Which is often the problem for next gen titles. Screenshots make you go  wow! But then when you actually play the game the animations are so poor it totally ruins the realism.</p>
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