Roboblitz, The New Wave of Live Games

This is a screenshot of Naked Sky’s Roboblitz coming to an XBox Live Arcade near you. Looks pretty sweet eh? This title was originally an Nvidia tech demo and will cost you 1200 points when it hits our console. So you’re probably wondering how a Live game can look this good, well I’ll tell you. Microsoft won’t allow a Live game to be over 50MB to avoid bloating so the use of Procedural Coding has to be implemented. This is a method where the game developer tells the 360′s GPU what a polygon should look like and then the 360 computes the best possible way to draw that poly – instead of the developer directing how the graphics should look. To add more icing to the cake, Roboblitz will be written in an Unreal Engine 3 powered XBL Arcade game.
This is only the beginning of Procedural Coding and hopefully we’ll see more games like this in the future. It’s a light form of code that allows developers to upgrade games to this level of sophistication while keeping them under 50 MB AND written with the Unreal 3 engine. Think of the possibilities of what this could mean for future Live games.
More on Roboblitz
via |NexTechNews|











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