Piracy vs. Crap: Why PC Game Companies Fail

So, this whole SiN Episodes piracy bruhaha has been swirling for a few months, now. Well. Okay, maybe not a bruhaha. More like one really pissed off Ritual employee, Michael Russell:
The copies of “SiN Episodes: Emergence” that you buy pay my salary. Retail copies of Windows are more expensive partly because Microsoft has to factor support costs into those sales. More and more companies are moving to console games, not only because they make more money (they do because there’s less piracy in the console space), but because they save major bank on support costs.
A valid point, for sure. No doubt that piracy affects video game sales and profits, right? I mean, we all know that. The BSA has been shoving it down our throats for years. It must be true… or is it…
There’s this pesky little company called Stardock. They made a game called Galactic Civilizations II, which for some strange reason has NO COPY PROTECTION whatsoever. Yet, amazingly, they make money. They seem to make a lot of money. GalCiv2 was the best-selling software at Wal-Mart for quite a stretch, there.
What is the difference? I don’t think it has to do with lack of copy protection. Like many, I just think copy protection is totally irrelevant in any discussion regarding piracy. It just doesn’t do any good in stopping it. So, what’s the deal then? Why is Stardock so profitable in the face of all this piracy?
Coming up is the part where I’m going to sound like a total butthead… Michael Russell recently stated this in an interview with Shacknews:
I’ve been in this industry for seven years, and I’ve seen the effects of piracy. I’ve seen studios close as the result of it, I’ve seen people lose their homes. I guess I’m more vocal than a lot of people because I’ve seen the personal side of it, and it’s just sad that we have so many people looking for a way of justifying it.
There’s no doubting his sincerity and passion. In fact, I agree that piracy is a problem, and it is stealing. However, I think it’s somewhat of a cop-out to blame all the ills of the PC game industry on piracy, especially when so many high-quality products like Oblivion and GalCiv2 still seem to make a lot of money. And here’s the butthead part: Maybe the PC game industry isn’t failing because of too much piracy, maybe it’s failing because of too little quality.
Told you I was going to be a butthole. I’m basically saying that the piracy isn’t the cause of failing game companies, but instead it’s releasing low quality garbage. (I am certainly not saying that SiN is total garbage.) Stardock made an excellent game. And it sold really well, as a result of that. EA spits out an endless stream of poop, and of course they’re going to have record losses. I just get a little tired of people immediately saying that piracy is to blame, when it’s obvious that overall quality has gone WAY downhill in the PC game space.
But, then again. I’m just a gamer. What do I know?
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Bogie
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http://www.methylblue.com Max Howell
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Luke
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You Retard
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Who’s the retard?
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Ted Brown
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Diman
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Ted Brown
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http://www.notofficial.co.uk Gazz Williams
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gazz williams
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http://www.cybersnipa.com Cokes










