Indigo Prophecy: Demo Impressions

Once in a while, probably about a few times a year, a game comes out that just gets me all giddy. Indigo Prophecy, AKA Fahrenheit is one of those games. I just finished playing the only chapter in the demo and I love it to bits. The game falls into its own category in a way, unless there are similar games out there that I’m not aware of.
A quick run down of the plot is that for no reason, ordinary people are killing other ordinary people. All the murders have the same ritual and you’re one of those murders. Your name is Lucas Kane and the game starts off when you murder a stranger in the bathroom. So Lucas is trying to find out what happened to him and running from the police throughout the game.
At first when the game started I thought ok, very nice looking game. The character models were excellent and the textures had a pleasant, moody feel to them. I couldn’t figure out at first, how to get Lucas to interact with his environment. This wasn’t indicated in the control’s info section. So it took me about 7 minutes to figure that one out. How the interaction is different from most games is that when you approach an interactive object, be it a urinal or mop for example, a little animated icon appears telling you to push the mouse button and move in the direction indicated. Sometimes you’ll be using the arrow keys for other tasks, and all the time for walking/running Lucas around. Generally however, it’s all about different mouse movements, which I found refreshing. The game can go anyway like a ‘Choose Your Own Adventure’ would. That piqued my interest quite a bit. In the one short chapter alone, I went through about 5 different scenarios. However 4 of those left me caught red handed, so to speak.
Indigo Prophecy had a lot of nice, subtle movie-like qualities. When I was running away from the crime scene, the screen split into two and showed me that a cop in the restaurant was reacting to the scene and then took the necessary measures. The screen then went back to normal. The music seamlessly integrated into the dramatic scenes, the camera’s POV could be altered and one other feature I’ll mention is that Lucas has a stress level or mental state meter. This meter changes when you perform an act that would naturally lower or raise someone
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http://acidforblood.blogspot.com/ Brinstar
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http://www.aeropause.com Shane
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