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Review: Dragon Ball Z – Ultimate Tenkaichi (PS3)

October 28, 2011 – 12:44 pm |

I really liked last year’s DBZ game, Dragon Ball Z: Burst Limit 2. It felt like the franchise had finally achieved some serious attention with a game that was both deep and fun.
This year, we …

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AcmiPark

Submitted by on August 11, 2005 – 3:36 pmNo Comment

acmepark.jpg
I found an intriguing interactive project from The Australian Centre for the Moving Image called AcmiPark.

“A virtual environment that contains a replication of the real world architecture of the Australian Centre for the Moving Image, Melbourne Australia. acmipark extends the real world architecture of Federation Square into a fantastic abstraction. Subterranean virtual caves hang below the surface, and a natural landscape replaces the Central Business District in which ACMI actually resides.”

I could imagine interacting in a virtual environment which mirrored a real-life space like this would be somewhat surreal at times. For instance, you spend hours a day somewhere like your work place – which is also an interactive virtual environment. In this virtual space you chat with people, run around playing little mini games. Then you step outside in the real-world and have a brief relapse. I could see that happening. That would be quite odd.

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