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    Weekend AeroProTip: Super Return of the Jedi

    By Joe Fourhman | December 5, 2009

    superjedi

    GAME> Super Star Wars: Return of the Jedi (1994)
    SYSTEM> Super NES
    SOURCE> Nintendo Power #75, August 1995

    Anybody feel like seeing if these codes still work on the Virtual Console version? Utinni!

    Topics: AeroProTip, Nintendo, Super NES | Comments

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    Image hints at Dead Space 2

    By Adam Englebright | December 5, 2009

    47311427 I noticed that Dead Space had got themselves a Twitter account, and when I had a look, the only post was a link to this mysterious image… It’s sort of Rorshach-test looking, and those weird proturbances look like Necromorph limbs to me. I’m guessing this is a teaser for Dead Space 2? It’s not likely to be for Dead Space: Extraction 2…

    Topics: WTF? | Comments

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    Mythos Coming Stateside In 2010

    By Paul Munn | December 5, 2009


    Like last-years failed superhuman experiment left to die, Mythos has been resurrected and will return to US shores in 2010. The Blizzard veterans who had worked on Diablo and who became Flagship employees only to see Mythos be taken from them when that company collapsed have moved on with their lives. They successfully formed Runic Games and their first offering, the all-single-player Diablo clone Torchlight, has become quite the darling of the PC gaming world complete with full level editing tools. They’re even hard at work on a free-to-play MMO using the Torchlight technology. This is the part where the sleeker, newer, more refined superhuman experiment bursts onto the scene to go head-to-head with the cruder, rougher, older version of itself, but since the Torchlight MMO isn’t due for perhaps a couple of years, Mythos may have something of a head start.

    And frankly, if US publisher Redbana can get Mythos it on the market in a stable state before Diablo “we’re not launching in 2010 — or maybe we are” III they could have a good following in the PC gaming crowd before the Torchlight MMO shows up. And here’s where it gets crazy. If both of them succeed on the market before Diablo III hits, then Blizzard might actually have a tiny little problem convincing loot-hungry dungeon crawler players that their game is worth it. At least until the first superb-scoring reviews show up.

    Seen on VoodooExtreme.

    Topics: Online, PC | Comments

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    Metal Gear Solid: Peace Walker Dated and Drawn

    By Paul Munn | December 4, 2009


    Metal Gear Solid: Peace Walker got its release dates on the PlayStation brand’s 15th birthday. That’ll be March 18th, 2010 for Japan, March 28th for the UK (EvilAvatar), and wouldn’t you know it the US gets it last, almost two full months later on May 25th (again, EvilAvatar). I’m still smarting from having rage-sold Metal Gear Solid: Portable Ops since it’s not on the PlayStation Store yet and online shops have new copies bid far too high — over $120 on Amazon last time I looked, and this game has me interested, especially if it works nicely with Adhoc Party on the PS3. The above trailer from September of this year, seen here on the Escapist, does indeed remind us of what we like so much about Metal Gear games.

    SiliconEra, however, noted something more droolworthy than an unfinished Metal Gear Solid game. It has pictures of two white PSPs, one with Hideo Kojima’s autograph on it, the other with Metal Gear artist Yoji Shinkawa’s signature and a drawing of Naked Snake on the back, made to celebrate the PlayStation brand’s 15th birthday on December 3rd. Click on through to their site to see how to win them, but I think it might be a Japan-only kind of contest. Snaaaaake!

    Topics: PSP, Sony | Comments

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    Singstar Holiday Update. 20 Million Units Sold

    By Joe Haygood | December 4, 2009

    4152931381_397f536a20

    Over at the Playstation Blog yesterday, Sony put out an article detailing the new features that will be found in the latest update for Singstar.  The update is a mixed bag, but has enough useful features to make it a good update.  However, it does not fix the poor song selections from the European store to the US store.  I really wish London Studios and Sony would address this issue, as a 200+ song differential between the two should not exist.

    As for some of the highlights in the release:

    Also, since we are entering the holidays, I did want to make note of two things.  First off is the fact that one of the secret trophies in Singstar unlocks if you play the game on Christmas.  I would play the game on both the 24th and 25th, just in case the clock is based on GMT time.  The other item came from the same Playstation Blog article, which let us know that Singstar has now sold over 20 million units since its launch on the PS2 in 2004.  Not too shabby for a karaoke driven experience.

    Topics: PS3 | Comments

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    Read-a-long with Game Informer #200

    By Joe Haygood | December 4, 2009

    gi-issue-200-coverSeveral times over, I have tried and tried to put together a read-a-long that achieves the success that our very own Fourhman does with his Nintendo Power articles.  With issue 200 of Game Informer arriving in my mailbox earlier this week, I decided to put together a new read-a-long series focused on the Game Informer magazine I receive every month.  So without further adieu, let’s get on with the show.

    Read the rest of this entry »

    Latest Comment

    morphiend @ 2009-12-04 09:42:10
    I FEEL A PODCAST COMING ON! More..

    Topics: read-a-long | Comments

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    Check Out the Environments of Dark Void

    By Joe Haygood | December 3, 2009

    Capcom sent out a new trailer today that gives us a look at the environments that are featured in their upcoming title, Dark Void.  While I have not followed the release info on this title closely, I have to admit that I liked some of the vistas that were shown in the video.  The scene looking over the cliff at the waterfall was impressive.

    You will be able to jetpack your way through the world of Dark Void in January 2010.

    Topics: PC, PS3, XBOX 360 | Comments

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    Microsoft Brings Games on Demand to Windows PCs

    By Joe Haygood | December 3, 2009

    games_for_windows_live_logoIt looks like Microsoft is finally ready to jump into the digital distribution arena on the PC, with the announcement that Games on Demand will hit the Games for Windows Live client on December 15th.

    The new download service will offer digital downloads of Live enabled games, like Red Faction: Guerrilla and Battlestations: Pacific to name a few.  No word on whether all Live enabled games will be on the service, but we will find out on December 15th as to what will be there for purchase.

    Also, it looks like a few bonus extras will hit the service, as there will be Live enabled versions of World of Goo and Osmos available via Microsoft Games Studios.  Also, the exclusive Microsoft Vista title, Tinker, will hit the service as a free Live enabled download for all registered users.

    While all of this is nice, Microsoft will not have the ability to succeed in this marketplace unless they can promise more Microsoft published titles, along with more Live enabled titles.  If either of these conditions cannot be met, I don’t see how they can make any money off of this venture.

    Check the jump for more info from the press release.

    Read the rest of this entry »

    Topics: Uncategorized | Comments

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    Check Out The Greatest Band Ever – Baby Dog Time

    By Joe Haygood | December 3, 2009

    In preparation for the start of Ümloud!, a musical festival in San Francisco, CA, the event coordinators have worked with Wired to film a mockumentary featuring the greatest fake rock band ever, Baby Dog Time.  The festival happens once a year, and proceeds from the event go to Penny Arcade’s “Child’s Play” charity.

    And does anyone else have flashbacks to playing Rock Band and criticizing someones play by calling out the colored frets they were suppose to hit?  Yeah, I thought so.

    Topics: Culture, Events, Industry | Comments

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    Star Trek: Belly of the Beast Trailer

    By Joe Haygood | December 3, 2009

    This new footage shows off more of the space combat that will be present in the full version of Star Trek Online come February 2010.  While all of this space footage looks fantastic, and shows that there is probably some tactics involved, as should be with a space combat simulation (remember, think in three dimensions Khan), but I am more interested in seeing how the ground combat will work into the game.

    Recently, Ryan Scott wrote up a preview for Star Trek Online over at Gamespy.com, and was rather critical of the game, especially over the away team missions, stating that, “I’ve even heard whispers that the ground game got culled from Cryptic’s other middling MMO, Champions Online: Early beta players reported that melee attacks initially sent enemy mobs flying hundreds of meters backwards”.

    I love the concept of a Star Trek Online MMORPG, but I have a bad feeling that we will not be getting the game that was conceptualized so many years ago.

    Topics: MMO, PC | Comments

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