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    Left 4 Dead: Now in Glorious 8-Bit

    By Vikki Blake | January 5, 2010

    What could be better than some zombie-brain-bashing fun with Left 4 Dead? How about some L4D zombie-brain-bashing in glorious retro 8-bit? Better yet, how about playing it for free?

    Pixel Force: Left 4 Dead – a “retro de-make of Valve’s hit zombie killing masterpiece” that offers two difficulty levels and co-op – is now available to download from Eric Ruth Games. It’s worth a download for the kick-ass 8-bit soundtrack alone.

    Via Joystiq

    Topics: Indie, Retro, Videos | Comments

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    Here’s what a fake video game box looks like

    By Joe Fourhman | January 5, 2010

    video-game-psa

    The ESRB recently issued a couple of television PSAs that highlight the rating system, in which some kids try to get their mom to buy them a T-rated game. Mom reads off the content warnings, comes to the phrase “exposed cleavage,” and sends the kids packing. It’s actually well written and well produced, not at all melodramatic or full of anguished hand-wringing. It’s funny and it makes the point. One hopes parents are listening.

    But what I found funny was the brief shot of the faked up game box they used in the ad. Take a gander at “WarLord: Siren Revenge,” now available for the Gadianton home video game system! You can even make out a little of the exposed cleavage!

    GADIANTON > ALL OTHER SYSTEMS

    Latest Comment

    Jordan_Snyder @ 2010-01-05 17:50:26
    I can't, I was like 2 and a half years old. More..

    Topics: Art & Design, WTF? | Comments

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    Three Million Wiis Sold in December 2009

    By Paul Munn | January 5, 2010

    A B C Wii!Nintendo has solved its supply problem. Proof? Three million Wiis were sold in December 2009 in the United States alone, or so Nintendo says. Official NPD numbers are coming on January 14th.

    What else has sold millions? The New Super Mario Brothers game, 4 million copies to date in the US to be exact. As someone who plays games on the PS3, a console that cheers when 200,000 copies of anything are sold, that’s amazing.

    But is that game selling on name alone? I’ve heard of The New Super Mario Brothers, and I don’t have a Wii. What have I heard? That everybody who plays it for any length of time grows to dislike it because it’s hard and has a punishing save system. That and for a system that is best at local multiplayer games it is marital poison.

    But still, 4 million people bought it. Go figure.

    Seen on Gamespot.

    Latest Comment

    Joe Fourhman @ 2010-01-05 14:43:37
    Agree, agree, agree. Nintendo has reached outside the core audience and made it work. The other two will have a tough time riding that wake.

    That said, it would be nice if all these four million NSMBW owners would get their act together and maybe buy a couple other games a year. That's the unspoken heartbreak behind all these Wii Sales Success Stories. It's a gold rush but almost no one but Nintendo knows where to find the mine. More..

    Topics: Nintendo, Nintendo Wii | Comments

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    Dragon Age DLC, Return to Ostagar Delayed

    By Joe Haygood | January 5, 2010

    DAOrigins 2009-11-23 21-14-30-66

    Well, the note does not give us much to go on, but an official post over on the Dragon Age: Origins forums states that today’s DLC has been delayed.  Today was suppose to be the launch for the “Return to Ostagar” DLC pack, but as the day came around, no DLC was to be found.

    Chris Priestly, community manager for Bioware posted the following in the Dragon Age: Origins forums.

    Hello Dragon Age fans,

    We’re sorry but the planned Return to Ostagar downloadable content scheduled to launch on January 5th has been delayed for all platforms.

    We will update you as new information becomes available.

    Again, no word on exactly when the DLC will be released, but we hope that it is only a short delay.

    Topics: PC, PS3, XBOX 360 | Comments

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    Life With PlayStation As Shopping Mall

    By Paul Munn | January 4, 2010


    Good old Folding@Home became Life With PlayStation last year, and the most recent 1.2 update made a quiet trip out from Sony’s servers a couple of weeks ago. I initially became excited at the “support for slide shows” feature mentioned in the release notes, but it took a little digging to find out that none of the channels seems to support it yet.

    The other new feature in 1.2 is a PlayStation Network Game Trailers channel that lets you browse a flowing grid of trailer icons from the store and start a sort of slide show of trailers. From the full-screen display of the streamed trailer you can click through to learn more about the title and even buy it on the spot.

    What’s it really need? A search option, or even channels within the channel that would allow the limiting of trailers to E-rated, T-rated, or M-rated fare to make it kid safe. Perhaps a way to show different genres of game to let them show off the latest Action or Puzzle fare? Those kinds of features would be just a bit more elbow grease on an existing software product that could yield a much better experience. Is searching really too much to ask for on what amounts to another way to browse the Store?

    Latest Comment

    Joe Fourhman @ 2010-01-05 06:56:08
    Last time I checked out the game video channel, there was only a couple dozen videos and they were all pretty old. The screen wasn't stacked with the latest and greatest PSN Store uploads, as I had expected. I thought that was pretty lame. More..

    Topics: PS3, Playstation Network, Playstation Store, Sony | Comments

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    Uncropped Mass Effect 2 art reveals massive head

    By Joe Fourhman | January 4, 2010

    masseffect2boxLITTLE

    Cropped on the box art, this image doesn’t look so bad. But unveiled in a full page comic book ad, our man Shepard looks like a full-on Photoshop Disaster. Either that head is way too big, or his limbs are way too stumpy.

    The Mass Effect 2 box art has been through several “official” changes already, and it looks to me like it could use some more before the January 26 release. Complete scan after the jump.

    Read the rest of this entry »

    Latest Comment

    mclazyj @ 2010-01-04 23:57:40
    Yeah, I have to admit that I have not liked the box design for Mass Effect 2. I like the sleek packaging of the Collector's Edition, but I am not that thrilled with the regular box set. Then again, I totally forget what the generic Shepard looks like, as I always create my own Shepards. Now, speaking of Shepard, back to my quality time with her. More..

    Topics: Art & Design, Microsoft, WTF?, XBOX 360 | Comments

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    Why I love Atlus PR.

    By Adam Englebright | January 4, 2010

    Put simply, I love Atlus’ PR people, because they have a sense of humour. See for yourself the press release they recently sent me…
    Screen shot 2010-01-04 at 21.31.44
    Screen shot 2010-01-04 at 21.32.10
    There, you see? Video after the break…
    Read the rest of this entry »

    Topics: Industry | Comments

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    Nintendo Download – January 4 edition

    By Joe Fourhman | January 4, 2010

    hellskitchenwiiAfter a full month of huge Download weeks, Nintendo has settled down for 2010 with seven new releases across WiiWare, DSiWare and Virtual Console.

    On the VC, it’s Final Fight 3 (SNES, 800 points), which amounts to more piledriving with burgeoning internet meme joke Mayor Mike Haggar.

    DSiWare gets Hell’s Kitchen Vs (800 points) which sounds like Cooking Mama where you get berated at the end of each level. I find this one interesting because I was fairly sure we already got a Hell’s Kitchen DS game… so is this DSiWare version simply a pared down version, the full retail release, or something entirely different?

    Looks like nothing standout on WiiWare this week, unless you’re impressed by yet another darts game referring to “the Wii Remote controller’s unique controls.” Pub Darts sells for 500 points. There’s a “live action” western quickdraw game called Fast Draw Showdown (500 points), which makes for a funny demo video on the Nintendo Channel.

    Speaking of that, Nintendo Week returns next week with a new episode, so fans of Alison and Gary will have to wait another seven days to see them again.

    As always, Nintendo’s complete press release featuring all of this week’s releases is after the jump.

    Read the rest of this entry »

    Topics: DSi, Nintendo, Nintendo Wii, Wii Virtual Console, WiiWare | Comments

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    Ones to Watch for Wii/DS, January 2010

    By Joe Fourhman | January 4, 2010

    nmh-struggleThe future begins now with a handful of high-profile Nintendo releases! I’m in for No More Heroes 2, believe it. What’s on your buy list this month?

    January 12
    Wii – Sky Crawlers: Innocent Aces may be a cipher until you realize it’s WWII dogfighting with an arcade feel, based on an anime. NOW the title makes sense!

    DS – Sands of Destruction is a Sega-published turn-based JRPG from the makers of Grandia and Xenogears.

    January 13
    Wii – Data East Arcade Classics challenges you to name a suitable number of Data East games that could rightly be called retro classics. Um, Bad Dudes?

    January 18
    DS – Glory of Heracles brings a storied Nintendo-published game franchise out of Japan for the first time.

    January 19
    DS – KORG DS-10 Plus is another installment of the name brand music synthesizer, now with Plus.

    Read the rest of this entry »

    Topics: Nintendo, Nintendo DS, Nintendo Wii, WiiWare, ones to watch | Comments

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    Review: Castlevania the Adventure Rebirth (WiiWare)

    By Stephen Munn | January 2, 2010
    Death hasn't learned any new tricks for this outing

    Welcome back, bone daddy.

    With a string of Konami’s epic classic franchises getting the Rebirth treatment, we all figured it was just a matter of time before the company got around to Castlevania. I can tell you it was worth the wait. It’s beautiful, very finely tuned, and boasts a number of great improvements over the earlier sidescrollers in the franchise. On the other hand, it has some stunning feature omissions that could easily be dealbreakers for those who aren’t as mad about the brand as I am. Then there are the bugs. Have a look inside for the big picture.

    Read the rest of this entry »

    Latest Comment

    morphiend @ 2010-01-05 17:31:14
    Actually the save system in Super Mario World (aka the SNES one) was very limited. Saves only occurred after certain stages were finished: ghost houses, the boss battles, and the special button levels. After a saved occurred, you generally had a long walk back after it since where you saved was not necessarily where you just finished levels. More..

    Topics: Nintendo Wii, Retro, Reviews, WiiWare | Comments

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